Laser Storm Operators Group

National Rules (2 pages)

 

Equipment / Arena:

 

1. Headset lights must be on. Arenas without computer scoring systems must change dip switches in epods to comply.

2. Any tampering with equipment is cause for immediate disqualification

3. If the equipment breaks down, player must go out and get another pack. The game will not be replayed for any equipment breakdown.

4. Any glass windows into arena must be covered to prevent bounce shots.

5. Music is required, but must be kept to an acceptable level that allows communication between team members.

6. Only black lights allowed during play. No lighting effects or special effects allowed.

7. Target pods, if used, must be set to 5 points, with 3 seconds active per 17 seconds.

8. Arena design must prevent players from being completely protected while shooting on the pods.

9. Computer system / player units must be set to shield level 1.

10. Do not leave staging areas with equipment.

11. Personal possessions are the players' responsibility.

12. Have Fire Till You Tire the night before the tournament. This give the players extra practice time before each tournament.

13. Set practice games the day of the tournament at $2.00 per game.

14. Have one person to work tournament to check all headset sensors before and after each game.

15. Packs must be assigned randomly. Having team on top of bracket take packs 1-6, and teams on bottom take packs 7-12, works well. Each arena may have different ways, but it must be done.

16. Additional house rules must be discussed with the National Tournament Committee before the tournament.

 

Basic Laser Storm Rules:

 

1. Any team not on time for the tournament will forfeit, although the tournament manager can override this rule if tournament still in first round of pairings.

2. Do not climb on the energy pods.

3. Do not climb on any barrels.

4. Do not intentionally move barriers.

5. No black tape allowed in arena for any reason.

6. Do not cross the center dividing line.

7. The headsets must be worn vertical at all times.

8. No running or horse play is allowed.

9. Intoxication, or any illegal drug use will not be tolerated.

10. Be careful with the equipment. Abuse is grounds for ejection.

11. No covering of headsets or phasers, with hands, or any part of body.

12. Any team with a player in possession of a dummy plug during play will be disqualified.

13. Unplugging of headsets is not allowed.

14. A player may only be on one team per tournament.

15. Swearing, rude comments, obscene gestures, or unsportsman-like conduct will not be tolerated.

 

 

 

 

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Specific Tournament-level Play Rules:

 

1. A team late for any game will forfeit. No more than five minutes

2. Do not separate barriers to fire through them.

3. Firing over the epod barriers is not allowed.

4. Players with long hair must either pull it back into a ponytail, or wear some head covering to ensure that the headphones are not covered by hair.

5. No brimmed hats are allowed.

6. The phaser cannot cross the center dividing line in any way. No part of a players' body may cross in any way.

7. After a player is hit, they can not block for others, or call out when opposing team members are located. A player may call out locations if not deactivated.

8. No diversionary tactics allowed, such as throwing objects or using artificial lights. Including phaser lights.

9. Stalling is cause for a penalty. Stalling is any time a player is not in a position where they can be deactivated. Defensive play is acceptable, but it is up to the referees to establish a consistent judgment of what constitutes stalling. More than 10 seconds in a stalling position will be cause for a warning.

10. The phaser can be held up above the neck, however, it must be at all times aiming out towards play. A phaser cannot be held up vertical above the neck.

11. When shooting at a pod your headset must be the noticeably highest point of your body. One foot must also be flat on the ground at all times.

12. After the game is played, complaints may be made by captains only.

13. Penalties must be shouted out by a referee, and repeated by all referees until all referees have done so, and the penalty must be communicated out to the tournament manager for announcement over the p.a. system into the arena.

14. Penalties are cumulative for each and all infractions, and are applied by the following schedule. Points are added to the opposing teams' score at the end of play.

First warning - 0 points.

Second warning- 1 point.

Third warning - 2 points.

Fourth warning - 3 points.

Fifth warning - disqualification.

15. Any infraction may be severe enough to warrant disqualification, upon referees determination.

16. Upon complaint, all referees must be consulted, and tournament manager makes final decision based on their opinion. There is no appeal procedure at this time.

17. Exceptions can be made to rules during the captains meeting, by voting.

18. To vote in captains meeting, you must have attended last tournament, or at least two tournaments in the past season.

19. If a team shows up with out their full squad, a local player must be found to fill the roster. If no local players are available to play, three rosters will be picked randomly. The captain will then choose one roster. The five players will be given a random number and the captain will then choose a number. That person then has the chance to play on the short team.

General Observations:

 

1. Play at your own risk.

2. Be careful.

3. Have fun.

4. Especially have fun. That is the main idea behind these tournaments.

05/14/98

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